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 Annoyer Master Team

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Yellow Flash
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PostSubject: Annoyer Master Team   Mon Feb 18, 2013 2:41 pm

Ok guys lets make an annoyer team and see how it works out. First i think Sableye is a perfect fit for this team. Ill see what you guys think of him before i put him. Any other ideas?


@Leftovers/Careful/Prankster
252 HP/252 Sdef/4 Def
Will-o-wisp
Taunt
Foul Play
Recover


@Leftovers/Bold/Prankster
252 HP/252 Def/4 Sdef
Encore
Leach Seed
Stun Spore
Substitute



Last edited by Yellow Flash on Mon Feb 18, 2013 3:06 pm; edited 2 times in total
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Chingstah

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PostSubject: Re: Annoyer Master Team   Mon Feb 18, 2013 2:47 pm

Prankster is annoying, so I agree that Sableye is good.
Another idea is:
Whimsicott. That piece of shit also has prankster and is also very annoying.
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LordOfOrigin

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PostSubject: Re: Annoyer Master Team   Mon Feb 18, 2013 2:56 pm

yes.. im glad we had the same Idea, was just ganna make a team like that. but i say night shade instead of foul play, unless you are ganna add swagger instead of taunt
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LordOfOrigin

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PostSubject: Re: Annoyer Master Team   Mon Feb 18, 2013 2:57 pm

the will-o-whisp dsnt help with foul play ether
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PostSubject: Re: Annoyer Master Team   Mon Feb 18, 2013 2:59 pm

Forretress / Whimsicott / Togekiss / Sableye / Jirachi / Machamp i was thinking of something like this.I use choice scarf togekiss twave jirachi and stunt spore leech seed whimsicot
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PostSubject: Re: Annoyer Master Team   Mon Feb 18, 2013 3:28 pm

WHIMISCOTT NEEDS A LITTLE SPEED FOR OTHER POKES WITH PRIORITY
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The_Arkham
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PostSubject: Re: Annoyer Master Team   Mon Feb 18, 2013 5:30 pm

i agree with Lordoforigin on.... well just about everything he said lmao

also, an annoying pokemon that you could consider is porygon2. porygon2 has a special ability that takes his opponents special ability just in case you run into a Xatu or an espeon that renders this team helpless. stealing their magic bounce and being able to wall them.
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PostSubject: Re: Annoyer Master Team   Tue Feb 19, 2013 6:14 am

I used these two pokemon for a while, and i found them to be both useful and annoying.


Porygon2 @ Leftovers
Trait: Trace
EVs: 252 HP / 128 Def / 128 SDef
Bold Nature (+Def, -Atk)
- Toxic
- Protect
- Conversion 2
- Recover

Designed to stall and be extremely annoying, it's large defenses make it hard to take down, and when it's type keeps changing, it's hard to deal with. clever people will try to set up on it, but with Encore Whimsicott - it becomes less of an issue with good prediction.


Gengar (M) @ Black Sludge
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Taunt
- Disable
- Substitute
- Shadow Ball

Because of his 3 immunities, and many resistances, this works surprisingly well. People rarely carry 2 moves of the same type, and with all the choiced pokes around, sub disable is awesome. Shadow ball gives it some form of attack with reliable STAB. And taunt is to stop things setting up on you when it cant hit you. This also works remarkably well on things like toxicroak and conkledurr, which only has 1 way of hurting Gengar.

Admittedly, Steel types stop both of these working to an extent. but just throwing ideas out.
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